Bad Idea Interactive is an indie studio turning “bad ideas” into joyful arcade experiences with a twist... and learning apps.
Founded by an industry veteran, the studio blends classic game feel with modern production discipline: clear scope, tight feedback loops and a ruthless focus on player experience.
From Christmas chaos to experimental prototypes, every project is an excuse to explore new mechanics, teach something useful, or simply make people smile for a few minutes.
The minds (and paws) behind Bad Idea Interactive.
Founder · Product & Games
Product leader and game developer with 15+ years of experience across localization, agile delivery and digital products. Passionate about clarity, systems thinking, and building tools that actually help teams move forward.
Chief Morale Officer · Security & QA
Oversees strategic naps, office security patrols, and morale optimization. Specializes in quality assurance through intense staring and keyboard supervision.
Small, focused arcade experiences built with a production mindset and a lot of Christmas lights.
A fast-paced arcade platformer set in Vigo. Trap enemies, juggle combos and save the city’s legendary Christmas lights. Campaign and endless mode.
A score-chasing prototype exploring tight movement, pressure, and “one more run” pacing in a compact arena.
A new experiment mixing arcade readability, learning elements, and small-session play. More details coming soon.
Small, focused tools built with the same care as our games — designed to make learning and daily habits feel more playful.
A focused flashcard app for Mandarin learners, mixing HSK vocabulary, example sentences and spaced repetition into short, daily sessions.
Internal tools and small utilities to streamline production, prototyping, and playtesting — some of which may be released publicly.
A tool allowing you to enter a list of names and a list of rewards, and it randomly assigns each reward to one of the participants.