About Bad Idea Interactive

Bad Idea Interactive is an indie studio turning “bad ideas” into joyful arcade experiences with a twist... and learning apps.

Founded by an industry veteran, the studio blends classic game feel with modern production discipline: clear scope, tight feedback loops and a ruthless focus on player experience.

From Christmas chaos to experimental prototypes, every project is an excuse to explore new mechanics, teach something useful, or simply make people smile for a few minutes.

What we care about

  • 📼 Arcade-inspired gameplay with modern polish
  • 🧠 Clear, teachable systems and readable design
  • 🌍 Local flavor & cultural references that feel personal
  • 🔁 Small, replayable experiences with strong game feel
  • 🤝 Transparent, production-minded collaboration

Games

Small, focused arcade experiences built with a production mindset and a lot of Christmas lights.

Abel Saves Christmas screenshot

Mayor Saves Christmas

A fast-paced arcade platformer set in Vigo. Trap enemies, juggle combos and save the city’s legendary Christmas lights. Campaign and endless mode.

Arcade Platformer PC & Mobile In Development
Play on Itch.io →
Escape From Hell prototype screenshot

Escape From Hell

A score-chasing prototype exploring tight movement, pressure, and “one more run” pacing in a compact arena.

Endless runner Procedural generation Released
Play on Itch.io →
Upcoming project teaser

Unannounced Project

A new experiment mixing arcade readability, learning elements, and small-session play. More details coming soon.

In Development Arcade / Experimental TBA

Apps

Small, focused tools built with the same care as our games — designed to make learning and daily habits feel more playful.

Mandarin learning app screenshot

Mandarin Daily

A focused flashcard app for Mandarin learners, mixing HSK vocabulary, example sentences and spaced repetition into short, daily sessions.

Language Learning Mobile Prototype
Productivity tool teaser

Studio Tools

Internal tools and small utilities to streamline production, prototyping, and playtesting — some of which may be released publicly.

Productivity In R&D